As the push to autonomous driving continues, so too do the debates around which kind of sensors will provide the basis for eventual success. The Unichrome S3 Unichrome family of the notebook then.
Via is an Xorg driver for VIA chipsets with onboard unichrome graphics.
in RenderTarget::getCustomAttribute at C:\Temp\ogre_src_v1-8-0\OgreMain\src\OgreRenderTarget.Download Now VIA S3 UNICHROME PRO VGA DRIVER \Plugin_OctreeSceneManagerĠ9:46:33: Uninstalling plugin: GL RenderSystemĠ9:46:33: OGRE EXCEPTION(2:InvalidParametersException): Attribute not found. Code: Select all 09:46:14: *** Starting Win32GL Subsystem ***Ġ9:46:14: GLRenderSystem::_createRenderWindow "OgreBlendTest Render Window", 800圆00 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=true vsyncInterval=1Ġ9:46:14: Created Win32Window 'OgreBlendTest Render Window' : 808圆27, 32bppĠ9:46:14: GL_RENDERER = VIA/S3G UniChrome Pro IGP/MMX/SSEĠ9:46:14: GL_EXTENSIONS = GL_ARB_point_parameters GL_ARB_multitexture GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_env_add GL_EXT_texture_env_add GL_EXT_secondary_color GL_EXT_texture_lod_bias GL_ARB_texture_mirrored_repeat GL_EXT_stencil_wrap GL_EXT_fog_coord GL_ARB_transpose_matrix GL_EXT_separate_specular_color GL_EXT_rescale_normal GL_ARB_window_pos GL_EXT_draw_range_elements GL_EXT_abgr GL_EXT_bgra GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_WIN_swap_hint WGL_EXT_extensions_string WGL_ARB_extensions_string GL_EXT_texture_compression_s3tc GL_ARB_texture_compression GL_S3_s3tcĠ9:46:14: Supported WGL extensions: WGL_ARB_pixel_format WGL_ARB_pbufferĠ9:46:14: Registering ResourceManager for type GpuProgramĠ9:46:14: GL: Using PBuffers for rendering to texturesĠ9:46:14: RenderSystem Name: OpenGL Rendering SubsystemĠ9:46:14: Device Name: VIA/S3G UniChrome Pro IGP/MMX/SSEĠ9:46:14: * Hardware generation of mipmaps: noĠ9:46:14: * Anisotropic texture filtering: noĠ9:46:14: * Dot product texture operation: yesĠ9:46:14: - Two sided stencil support: noĠ9:46:14: * Hardware vertex / index buffers: noĠ9:46:14: * Number of floating-point constants for vertex programs: 0Ġ9:46:14: * Number of integer constants for vertex programs: 0Ġ9:46:14: * Number of boolean constants for vertex programs: 0Ġ9:46:14: * Number of floating-point constants for fragment programs: 0Ġ9:46:14: * Number of integer constants for fragment programs: 0Ġ9:46:14: * Number of boolean constants for fragment programs: 0Ġ9:46:14: * Number of floating-point constants for geometry programs: 0Ġ9:46:14: * Number of integer constants for geometry programs: 0Ġ9:46:14: * Number of boolean constants for geometry programs: 0Ġ9:46:14: * VET_UBYTE4 vertex element type: yesĠ9:46:14: * Infinite far plane projection: yesĠ9:46:14: * Hardware render-to-texture: yesĠ9:46:14: * Non-power-of-two textures: noĠ9:46:14: - With different bit depths: noĠ9:46:14: * Extended point parameters: noĠ9:46:14: * Number of vertex blend matrices: 0Ġ9:46:14: * GL 1.5 without VBO workaround: noĠ9:46:14: * Frame Buffer objects (ARB extension): noĠ9:46:14: * Frame Buffer objects (ATI extension): noĠ9:46:14: * GL 1.5 without HW-occlusion workaround: noĠ9:46:33: Unregistering ResourceManager for type CompositorĠ9:46:33: Unregistering ResourceManager for type FontĠ9:46:33: Unregistering ResourceManager for type SkeletonĠ9:46:33: Unregistering ResourceManager for type MeshĠ9:46:33: Unregistering ResourceManager for type HighLevelGpuProgramĠ9:46:33: Uninstalling plugin: Octree Scene ManagerĠ9:46:33: Plugin successfully uninstalledĠ9:46:33: Unloading library.